I always take this so i am a bit more tanky. This is a great item on Zed, it gives him 50 armor and 50 magic resist and it also revives him with 35% HP upon dying, which means if he gets killed, he can try to escape when the effect triggers. I like to take this item on Zed as it provides a great amount of split-push potential with it's passive, also deals more damage on your ult, ensuring a kill. Also good if you're going against an AP character. Great item on Zed as it provides 35% reduction to crowd control effects, making them last less that means Zed can go back to assassinating quicker. This is what makes Zed such a great duelist, he gains 20% movement speed and 40% attack speed bonus upon activation and you also get some bonus 10 armor penetration, this is great because it allows us to chase our targets and do quicker auto-attacks which results in more damage from the ultimate. I recommend taking it as a second item after Youumu's. New season 6 item, gives Zed a good boost in attack damage, but also gives him 12% healing from his abilities and also the last enemy he attacked deals 12% less damage to him. This ability is used for killing a single individual and is very strong against squishy targets. Zed marks a target for death and dashes to them, while the mark is active Zed must deal damage to his target, when the mark triggers it pops and it deals damage equal to Zed's attack damage and 20%/35%/50% of the damage dealt while the mark was active, the % increases when his ultimate is upgraded to level 2 and 3. This ability is Zed's ultimate ability and should be taken on level 6, 11 and 16. Zed spins his blades dealing damage in a small AoE area, if Zed's shadow hits the enemy with this ability the enemy is slowed, if both Zed and his shadow hit the enemy, it does not deal double damage, but it applies a bigger slow and if only Zed hits a champion with his E, his W cooldown is reduced by 2 seconds. This ability is Zed's E ability and should be taken on level 3. therefore making it very useful for dealing damage, for chasing an enemy or for escaping a gank. ![]() The ability is used also to get closer to a target, or to escape a gank from the enemy jungler. ![]() Zed throws out a shadow which stands in place for 4 seconds, the shadow will copy Zed's abilities and you use it for combos. This ability is Zed's W ability and should be taken on level 2. This is your main harass on Zed it deals the most damage from his basic abilities. ![]() This ability is great for farming from a distance if your opponent is a tough one and won't let you farm from close. Zed throws out a shuriken dealing 100% of the damage to the first target hit and 50% of the damage to the rest of the targets it hits. This ability is Zed's Q ability and should be taken on level 1. This ability is very useful while using your ultimate on a target, or just very useful for farming minions. When Zed hits a target that has less then 50% health, he deals additional 6%/8%/10% of the target's current health, the % rises when Zed's level is 7 and 17.
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